Projects

The following are summaries of projects on which members of our team have worked. Some of these projects are recent, and some are historical. They represent the cumulative experience of the Odonata team of developers and engineers.

Media Aggregation System

We helped develop components of a media aggregation system. The system consisted of a hardware backplane, which accepted blade computers with different functionalities. Some blades provided input of media streams from DVB/satellite, NTSC/ATSC, IP media streams, and others. Other blades provided output using different formats, so the backplane could convert and aggregate media from multiple sources in different formats to either a single type of output or the reverse could be done--a single input type to multiple output types.

Online Game for Book Publisher

At the request of a local author and their publisher, we developed a 3D card game that displayed rune cards and played audio to the user. The card game is connected to a series of books published by the local author. Code was written in C++ within Unreal Engine with additional Javascript code on the web server.

Cable Network Device Development

Hybrid-fiber coax (HFC) networks are the core of most cable companies, and the next generation of HFC networks are using the newest DOCSIS specifications. We helped a cable company develop the latest generation of network node devices that support the newest DOCSIS specification, so that they can provide the highest bandwidth possible to their customers.

Image source: https://broadbandlibrary.com/contrasting-the-new-fiber-enhanced-access-n...

Set-top Box Development

Our team helped support the development and maintenance of set-top boxes for a satellite TV company. Our work included new development of features as well as support for older features. Several generations of set-top boxes were involved including a server-based device that is not-yet available to customers. Our team helped design and specify the features in this server-based set-top box.